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Taptap send come funziona3/15/2024 ![]() Chat in game, drop Ride Ons and stay with the group for a super Pacer Group experience. If you come across one of the RoboPacers while you’re exploring Watopia, feel free to keep pace with them and anyone else in their group. It’s probably a good idea to get up to, or close to, the RoboPacer’s speed before clicking “Start Run”. You’ll have a few seconds to get up to speed while Zwift tethers you to your Pacer Group. Running with one of the RoboPacers works in the same way as choosing to run with a friend. ![]() Finally, click or tap “Start Run” to get moving! Running with a RoboPacer Then scroll horizontally to find the RoboPacer and Pacer Group you would like to join.Ĭlick or tap to select the name of the Pace Partner you’d like to run with then hit “Next”. When you log in to the Zwift Home Screen, scroll down to where it says Find a Pacer Group. Occasionally they will give out Ride Ons or send encouraging messages in game to keep you on track. They’re there to encourage you and others to run with them, creating an ad-hoc group run. Louis or Billy 6.0-6.7kph/3.7-4.2mph: gentle group run with supportive guidance.Lizzy, Dean, or Maggie 7.5-8.6kph/4.7-5.3mph: moderately paced, friendly group run.Jesse, Audrey, or Roger 9.2-10.9kph/5.7-6.8mph: challenging run at a brisk pace.Joan, Carl, or Kat 12-14.9kph/7.5-9.2mph: A-level group run for top-tier runners.They come in four transparent colors and each one runs at a set pace around Watopia: RoboPacers look a little different from most avatars on Zwift. Sometimes, however, work and family life mean that group run schedules in the Zwift calendar do not align. Don’t worry, though: Zwift has your back. It is very useful to set a security loop before the end of a track.Group runs and workouts on Zwift are great, enabling you to run with people who share your passion and keep you motivated and accountable. A SAVED LOOP is a loop set anywhere in the track. Right click on a CUE LOOP and select “Set Saved loop”. One CUELOOP can be turned to a SAVED LOOP. Press on the cross on the top right of an HOTCUE button delete Hotcue. If Deck is Playing, pressing a Hotcue button will jump on it and continues the playback. Pressing a Hotcue button + Play button will continue the playback.Pressing a Hotcue button plays the song but releasing it stops the playback and goes back to the Hotcue.Tips: With a right-click on a Hotcue button, you can change the Hotcue color or name. Tips: With Snap ON, Hotcues are set on the nearest Beat grid marker. When called the playback jump to the CUE position and the LOOP is activated. The CUELOOP saves the CUE position and the loop size. Pressing an unlit Hotcue button, if there is a loop active, stores a loop at the current playback position (the HOTCUE button turns green). Pressing an unlit Hotcue button, if there is no loop active, stores a Cue Point at the current playback position (the HOTCUE button turns red). Reducing sampling rate and manage a decent ASIO buffer (windows only) avoid audio issues, as explained in our optimisation guide. (Ex: Anti-Virus Scan, Communication software…) Tips: Always think to disable third-party applications on your computer when mixing. When CPU audio thread is too high, DJUCED can slow down the interface to recover some processing. This is why other applications may cause CPU spikes in DJUCED’s CPU meter.Īnother reason for different values in Activity Monitor or Task Manager is the system CPU meters normally show 100% per core/CPU.įor example 200% CPU load on the system meter of a quad-core machine means half of the computer’s processing power is in use.ĭJUCED expects that the audio thread always gets the highest priority and doesn’t get interrupted. Values over 100% are possible when the calculation takes more time than it does to play one audio buffer, and will results with glitches and pops in the audio.ĭJUCED expects that the audio thread will have the highest priority, however the final prioritization of threads is done by the operating system, meaning DJUCED’s processing might get interrupted. This value is then compared to the time it takes to actually play one audio buffer.įor example, a value of 50% on the CPU meter means that DJUCED is processing one audio buffer twice as fast as it takes to play the buffer. To determine the CPU load, DJUCED calculates the time it needs to process one audio buffer. This means you may see a different CPU value when checking Activity Monitor (Mac) or Task Manager (Windows). This Audio CPU meter shows DJUCED’s audio processing load.ĭJUCED’s CPU meter shows the audio processing load but not DJUCED’s overall CPU usage.
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